From this report, continue to:

Play or read in a few clicks

Move between daily updates, games, and category pages without losing your flow.

Home

Game Daily ยท September 15, 2026

Valve's Steam Frame opens sign-ups at... | Blizzard says the new StarCraft shooter...

The day after BlizzCon 2026 belongs to clarification. At a Korean media roundtable, StarCraft project leader Dan Hay described the 2030 open-world shooter as a "box product" โ€” a narrative game with a definitive beginning, middle, and end โ€” saying "at the very least, what we are building right now is not a seasonal game," a striking pivot for a publisher built on live-service. Diablo game director Brent Gibson told PC Gamer that Diablo 4 will receive no more expansions before Diablo 5's spring 2029 launch; the story continues through seasons instead, with only the Amazon class (first half of 2027) on the slate. Valve opened Steam Frame sign-ups at ยฃ889/$1,059 for the 256GB model and ยฃ1,089/$1,299 for 1TB, with reservations closing September 17 and first purchase emails going out the 18th. Bungie delayed Marathon's permanent PvE mode and the Symbiosis update to December 8 and said it is "moving away from a strict seasonal schedule." Sega and Netflix announced Crazy Taxi, Sonic, and Stranger Than Heaven adaptations. Everplay increased its stake in Bulkhead after WARDOGS passed one million copies. Roblox unveiled "Roblox Everywhere" standalone apps. The Rockstar-IWGB tribunal opened in Glasgow with both sides' filings alleging โ€” and denying โ€” a union mole. A leaked playtest listing points to Injustice 3, King of the Hill's Stephen Root confirmed himself as GTA 6's first official cast member, Sony reportedly killed The Last of Us 2's fan multiplayer mod at request, and Curve Games signed ex-DICE founders' co-op RPG Wyldheart.

Today's Summary

The day after BlizzCon 2026 belongs to clarification. At a Korean media roundtable, StarCraft project leader Dan Hay described the 2030 open-world shooter as a "box product" โ€” a narrative game with a definitive beginning, middle, and end โ€” saying "at the very least, what we are building right now is not a seasonal game," a striking pivot for a publisher built on live-service. Diablo game director Brent Gibson told PC Gamer that Diablo 4 will receive no more expansions before Diablo 5's spring 2029 launch; the story continues through seasons instead, with only the Amazon class (first half of 2027) on the slate. Valve opened Steam Frame sign-ups at ยฃ889/$1,059 for the 256GB model and ยฃ1,089/$1,299 for 1TB, with reservations closing September 17 and first purchase emails going out the 18th. Bungie delayed Marathon's permanent PvE mode and the Symbiosis update to December 8 and said it is "moving away from a strict seasonal schedule." Sega and Netflix announced Crazy Taxi, Sonic, and Stranger Than Heaven adaptations. Everplay increased its stake in Bulkhead after WARDOGS passed one million copies. Roblox unveiled "Roblox Everywhere" standalone apps. The Rockstar-IWGB tribunal opened in Glasgow with both sides' filings alleging โ€” and denying โ€” a union mole. A leaked playtest listing points to Injustice 3, King of the Hill's Stephen Root confirmed himself as GTA 6's first official cast member, Sony reportedly killed The Last of Us 2's fan multiplayer mod at request, and Curve Games signed ex-DICE founders' co-op RPG Wyldheart.

Editor's Viewpoint

"Not a seasonal game" is the most radical sentence Blizzard has said in years. A company that spent a decade bolting seasons onto everything it ships just announced its comeback franchise as a box with an ending โ€” and the industry's weekend of BlizzCon spectacle suddenly reads differently. This is what a post-live-service correction looks like when it comes from the inside: not a press release about player health, but a producer with ten years of Far Cry behind him quietly rebuilding the studio's credibility one finished product at a time. The companion decision โ€” no more Diablo 4 expansions, story continuity via seasons โ€” is the same logic applied to a live game: stop selling middle content, finish the arc, point everything at the sequel.

Bungie's Marathon reset is the counter-example running in real time. Seasons dropped, PvE pushed to December, a progression wipe in October โ€” and all of it after 290 layoffs. The lesson is not that seasons are bad; it is that a seasonal calendar bolted onto a game without depth just publishes the decline on a schedule. Bungie's own blog admits players told them the game needs "more depth, more variety, stronger progression." The honest fix is to stop promising dates before the content deserves them.

And then there is Valve, the only company in today's issue that can price a headset at ยฃ889 โ€” roughly ยฃ340 above a comparable Meta Quest 3 โ€” and still have enthusiasts thank it for the privilege. "Expand the market" is a strange goal at that price. But Valve is not really selling VR; it is selling the missing piece of the Steam living room. Whether the market it expands is bigger than the one Meta already owns is the actual question, and September 17's reservation lottery will only answer who wanted one โ€” not who needed one.

Valve Steam Frame VR headset
PLATFORM ยท HARDWARE

Valve's Steam Frame opens sign-ups at ยฃ889 as it tries to make VR more than an accessory

Source: EurogamerDate: September 14, 2026Impact: Critical

Valve has opened the reservation system for the Steam Frame, its first headset since 2019's Index. The standalone-plus-PC-streaming device starts at ยฃ889/$1,059 for the 256GB model and ยฃ1,089/$1,299 for 1TB โ€” roughly ยฃ340 more than a 512GB Meta Quest 3. Sign-ups opened September 14 and close Thursday, September 17 at 6pm BST; a "one-time randomisation" then sets reservation and waitlist order, with confirmation emails the same day and the first purchase invitations expected September 18.

Both bundles include the headset with a rear-mounted battery, two controllers, and a dongle for PC streaming; Valve sells a PSU at ยฃ29 and accessory kits from ยฃ49 to ยฃ59. The hardware upgrades over the Index โ€” lighter weight, better displays, on-device tracking that eliminates base stations โ€” are real but modest next to Meta's lineup, and Eurogamer's review notes the improvements are evolutionary. The more interesting language is strategic: Valve told press "it's absolutely our goal to expand the market," positioning the Frame as a bid to grow VR beyond what the company calls an accessory โ€” a test of whether the Steam ecosystem, rather than cheap hardware, is what pulls mainstream players into headsets.

Key Points

  • ยฃ889/$1,059 base โ€” 1TB tier at ยฃ1,089/$1,299; both include controllers and streaming dongle.
  • Lottery, not queue โ€” Sign-ups close September 17; randomized order, emails the same day.
  • First purchase emails September 18 โ€” Further batches follow as stock allows.
  • "Expand the market" โ€” Valve is explicitly pitching beyond VR enthusiasts.
#Valve#SteamFrame#VR#Hardware
Read source
StarCraft open-world shooter cinematic
EVENT ยท BLIZZCON FOLLOW-UP

Blizzard says the new StarCraft shooter won't be a live-service game

Source: EurogamerDate: September 14, 2026Impact: High

The most consequential BlizzCon detail did not come from a stage โ€” it came from a Korean media roundtable, where project leader Dan Hay described the 2030 open-world StarCraft shooter as a "box product." "Think of it as purchasing a standalone boxed game, playing it, and experiencing its story," Hay said, per Inven Global. "At the very least, what we are building right now is not a seasonal game."

For a publisher that has dealt almost exclusively in online multiplayer and live-service titles for a decade, that is a genuine pivot. Hay โ€” who ran Far Cry at Ubisoft from FC3 through FC6 โ€” described a narrative-driven structure where players create and name a character whose story has "a definitive beginning, middle, and end," mixing focused missions with explorable open zones. The story is set 70 years after prior events, carries a gritty space-Western tone, and the Protoss are confirmed present despite missing from the trailer. Hay declined to say whether more StarCraft RTS games are planned, saying he wants to avoid headlines about games beyond this one. The announcement, in other words: Blizzard's comeback franchise is a finished thing you buy โ€” a sentence that would have been unthinkable at BlizzCon five years ago.

Key Points

  • "Not a seasonal game" โ€” Hay's explicit promise at a BlizzCon roundtable.
  • Boxed structure โ€” A named character, a story with beginning, middle, and end.
  • 70 years later โ€” Post-Legacy of the Void setting, space-Western tone.
  • Protoss confirmed โ€” Absent from the trailer, present in the game.
#StarCraft#Blizzard#DanHay#BlizzCon2026
Read source
Diablo 4 artwork
RELEASES ยท BLIZZCON FOLLOW-UP

Blizzard confirms no more Diablo 4 expansions until Diablo 5

Source: EurogamerDate: September 14, 2026Impact: High

Diablo 4's expansion era is over. Following Diablo 5's reveal at BlizzCon, game director Brent Gibson told PC Gamer that no additional expansions are planned in the roughly three-year gap before the sequel's spring 2029 launch. The only announced content beyond this point is the returning Amazon class, due in the first half of 2027.

"We feel like we told the Story of Hatred," Gibson said, citing Lord of Hatred's conclusion with Mephisto as a genuine ending โ€” with the team now "moving towards telling the Story of Terror." Story continuity will instead flow through free seasonal updates, though Gibson admitted Blizzard doesn't "necessarily have a perfect picture" of the connective tissue and wants to read fan reactions season by season. It is a notably lean content plan for a live game entering year three: the Season of Hell's Legacy starts today alongside the Switch 2 port, but the big narrative beats are being reserved for the sequel, which is set a century later in a transformed Sanctuary. Eurogamer's Sherif Saed observes that a major expansion would have been the natural bridge to Diablo 5 โ€” the 100-year time jump may be exactly why Blizzard chose not to build one.

Key Points

  • No more expansions โ€” Confirmed for the entire run-up to Diablo 5 in 2029.
  • "Story of Hatred" told โ€” Lord of Hatred stands as the arc's conclusion.
  • Seasons carry the story โ€” Format for continuity still being figured out.
  • Amazon in H1 2027 โ€” The only announced post-Lord of Hatred content.
#Diablo4#Diablo5#Blizzard#BlizzCon2026
Read source
Marathon key art
RELEASES ยท LIVE-SERVICE

Marathon's PvE mode and next major update slip to December as Bungie ditches strict seasons

Source: EurogamerDate: September 14, 2026Impact: High

Bungie has delayed Marathon's next major update โ€” Season 3 and everything attached to it, including the extraction shooter's long-awaited permanent PvE mode โ€” from September 22 to December 8. The combined release is now called Symbiosis, and in a blog post the studio said only that it is "adjusting our plans to ensure the update meets your expectations." In its place, a smaller October 6 update will wipe progression and the economy, add a fresh Rewards Pass, and bring back the time-limited Vault Breaker PvE mode.

The structural news is bigger than the delay: Bungie says it is "moving away from a strict seasonal schedule," untethering major updates from fixed calendar deadlines so features can be built, tested, and polished before shipping. The studio framed it as a response to feedback โ€” "since launch, you've told us Marathon needs more depth, more variety, stronger progression." The context is unforgiving: Marathon has struggled to retain players since its 2026 relaunch, and Bungie recently cut at least 290 roles in mass layoffs. Symbiosis carries the recovery plan โ€” a new Runner shell, the full permanent PvE mode, a social weapons-testing space, improved onboarding, a refreshed Perimeter zone, and an experimental team deathmatch mode. December 8 is now the date Marathon's fortunes hinge on.

Key Points

  • September 22 โ†’ December 8 โ€” Symbiosis bundles Season 3 and permanent PvE.
  • Seasons abandoned โ€” "Moving away from a strict seasonal schedule."
  • October 6 stopgap โ€” Progression and economy wipe plus a new Rewards Pass.
  • 290 layoffs in the background โ€” The update carries the game's recovery plan.
#Marathon#Bungie#LiveService#Delay
Read source
Sega and Netflix partnership artwork
BUSINESS ยท ADAPTATIONS

Sega and Netflix team up for a Sonic show, a Crazy Taxi film, and a Stranger Than Heaven adaptation

Source: GamesIndustry.bizDate: September 15, 2026Impact: High

Sega and Netflix have announced a multi-title partnership covering three very different corners of the Sega catalog: Crazy Taxi, Sonic, and Stranger Than Heaven. First up is a Crazy Taxi film scripted by Dan Gregor and Doug Mand โ€” the writers behind The Naked Gun reboot โ€” produced by the Sonic movie team of Neal H. Moritz, Toby Ascher, and Toru Nakahara. Stranger Than Heaven becomes a live-action crime film, also produced by Nakahara, while a new Sonic animated series targets an "upper pre-school audience" alongside the existing Sonic Prime.

Sega president and COO Shuji Utsumi framed the deal as a matter of respect: "The fandoms of these games deserve storytelling that honours what makes each title special," adding that Sega has "watched Netflix take on stories across every kind of format and treat each one with real craft." Netflix's VP of nonfiction and transmedia, Brandon Riegg, pitched the partnership as spanning "three completely different eras of Sega's catalogue" โ€” introducing classic worlds to new audiences while celebrating what fans already love. No dates were announced. The deal slots into a Netflix slate that already includes Cyberpunk: Edgerunners, Devil May Cry, a live-action Assassin's Creed series, and a Gears of War film โ€” and it follows the GTA 6 preview proving games-to-Netflix can move real subscriber numbers.

Key Points

  • Three franchises โ€” Crazy Taxi film first, Sonic series, Stranger Than Heaven film.
  • Naked Gun writers โ€” Gregor and Mand script Crazy Taxi; Sonic film producers attached.
  • Pre-school Sonic โ€” A second animated series alongside Sonic Prime.
  • No dates yet โ€” All projects in early development.
#Sega#Netflix#CrazyTaxi#Sonic
Read source
WARDOGS tactical shooter artwork
BUSINESS ยท M&A

Everplay increases stake in WARDOGS developer Bulkhead after million-copy launch

Source: GamesIndustry.bizDate: September 15, 2026Impact: High

Everplay โ€” the parent of Team17 โ€” has increased its shareholding in Bulkhead, the UK studio behind WARDOGS, less than a week after the shooter passed one million copies sold in its Early Access launch. No percentages were disclosed. Everplay, Super Media Group, and Hiro Capital bought Bulkhead from Tencent last December; the increased stake is effectively a bet that WARDOGS' launch momentum is structural, not a spike.

The wider results explain the confidence. In unaudited FY26 half-year figures (six months to June 30), Everplay's revenue fell 8% to ยฃ66.9 million and profit dropped 29% to ยฃ23.9 million โ€” but the back catalogue grew 1.2% to ยฃ64.3 million across more than 150 titles, with CEO Mikkel Weider citing "another resilient performance in a half in which there were no major new releases." WARDOGS and Hell Let Loose: Vietnam are both outperforming expectations. StoryToys, its kids-app subsidiary, grew revenue 43% with subscribers up 22% to 408,000. Development investment rose 14% to ยฃ16.4 million across 20% more titles, 65% of them original or first-party IP. Weider's conclusion: Everplay is "well positioned to deliver accelerated growth" โ€” with WARDOGS now the flagship argument.

Key Points

  • Stake increased โ€” Terms undisclosed; Everplay bought in with a consortium last December.
  • WARDOGS past 1M copies โ€” Days into Early Access, outperforming expectations.
  • Revenue down 8%, catalogue up โ€” ยฃ64.3M back-catalogue revenue cushions a quiet slate.
  • StoryToys +43% โ€” Kids-app arm hits 408,000 subscribers.
#Everplay#Bulkhead#WARDOGS#Team17
Read source
Roblox Developers Conference keynote
PLATFORM ยท UGC

Roblox creators will soon publish games as standalone apps across mobile, PC, and console

Source: GamesIndustry.bizDate: September 14, 2026Impact: High

At its 2026 Developers Conference, Roblox announced "Roblox Everywhere" โ€” an initiative letting creators publish their experiences as standalone apps on mobile, PC, and console, with Roblox "powering the technology and services underneath." Testing starts with a select group of developers and storefronts; whether third-party storefronts are included remains unconfirmed, and no launch date was given.

The surrounding roadmap is just as significant. By the end of 2026, players will join experiences directly in-browser from the details page โ€” Chrome first โ€” with no install; offline solo play enters early access ahead of full release by mid-2027; and a Roblox Wallet rolls out in December for US creators 18+, with a physical Roblox Card in 2027 so creators can spend balances anywhere cards are accepted. Engine updates include an orthographic camera, sprite-sheet imports, and an "AI creation layer" in Roblox's cloud OS. The commercial backdrop is more complicated: Q2 revenue rose 36% to $1.5 billion, but shares fell 70% on weaker per-hour monetisation among younger North American users โ€” CFO Naveen Chopra warned "monetisation weakness is likely to continue." Roblox Everywhere is the strategic answer: stop being one app, become the infrastructure layer everywhere games are sold.

Key Points

  • Standalone apps โ€” Mobile, PC, console; limited creator cohort first, no dates.
  • Instant browser play โ€” Chrome join-without-install by end of 2026.
  • Creator Wallet in December โ€” US 18+ first, physical card in 2027.
  • Monetisation under pressure โ€” Q2 revenue +36%, but shares down 70%.
#Roblox#RDC2026#UGC#Creators
Read source
Rockstar Games office
JOB ยท LEGAL

Rockstar and IWGB open their tribunal over 34 dismissed staff

Source: GamesIndustry.bizDate: September 14, 2026Impact: High

The employment tribunal between Rockstar Games and the IWGB has begun in the UK, expected to run until October 16, over last year's dismissal of 34 staff for alleged "gross misconduct and a leak of confidential information." The claimants say they were fired for union activity โ€” and filings obtained by Game Developer lay out both sides in sharp detail.

The IWGB alleges Rockstar ran an informant inside the union's Discord server from February 2024, reporting to HR manager and co-studio operations director Charlie Kinloch โ€” and that the mole flagged a recruitment surge in October 2025, just before membership crossed the 10% threshold for UK statutory recognition. The dismissals followed weeks later, with staff escorted out and told nothing specific; union server membership reportedly dropped sharply after. Rockstar's defense compares its game designs to trade secrets like Apple's or Coca-Cola's, cites past leaks of unfinished GTA 6 footage, describes the Discord as three tiers of rooms holding roughly 350 members by October 2025, and argues the fired employees exposed internal information to outsiders including a journalist. The dismissals, it says, reflected an "irretrievable breakdown in trust and confidence" โ€” noting three of the dismissed, in Canada, were not union members. The tribunal runs through mid-October.

Key Points

  • 34 dismissals at issue โ€” Hearing scheduled through October 16.
  • Alleged mole โ€” Informant said to report to a senior HR director since February 2024.
  • The 10% line โ€” Firings came weeks before statutory recognition threshold was crossed.
  • Coca-Cola standard โ€” Rockstar compares GTA 6 designs to guarded corporate formulas.
#Rockstar#IWGB#Tribunal#GTA6
Read source
Injustice fighting game artwork
RELEASES ยท FIGHTING

Injustice 3 is seemingly the mystery fighting game hosting California playtests

Source: EurogamerDate: September 15, 2026Impact: Medium

A deleted listing on Good Gamer Group โ€” a company that runs NDA-protected playtests for publishers โ€” advertised tests in Culver City, California for an unannounced "triple-A fighting game," described elsewhere as a "major 2D fighting game." Spotted by EventHubs via Kotaku, the listing doesn't name a studio. But the circumstantial case for Injustice 3 is unusually strong.

Culver City points to Warner Bros. Games, NetherRealm's parent, headquartered in the same city. Every fighting game known to be in development is either a smaller title or a 3D fighter โ€” none matches a big-budget 2D description. Art allegedly from Injustice 3 appeared on a Warner Bros. artist's portfolio in April; two Injustice voice actors said in 2025 they'd return for a third game before walking it back; and NetherRealm has hired QA testers and designers all year. Studio head Ed Boon said in May the team is "actively pursuing another Mortal Kombat game" while "definitely doing more as well" โ€” implying a second project. The cadence fits too: MK1 arrived four years after MK11, and a similar gap would put Injustice 3 in 2027. Eurogamer notes MK11 was revealed at The Game Awards โ€” and speculates December could be where this one lands. A reveal, it seems, is "closer than ever."

Key Points

  • Leaked playtests โ€” NDA listing for a "major 2D fighting game" in Culver City.
  • NetherRealm's zip code โ€” Warner Bros. HQ is in the same city.
  • Four-year cycle โ€” MK1's cadence points to a 2027 release.
  • Game Awards watch โ€” MK11 debuted there; December is the natural stage.
#Injustice3#NetherRealm#FightingGames#Leak
Read source
Grand Theft Auto VI artwork
RELEASES ยท CASTING

GTA 6's first confirmed actor is King of the Hill's Stephen Root

Source: EurogamerDate: September 14, 2026Impact: Medium

Stephen Root โ€” King of the Hill, Barry, Get Out, the voice of Flik in A Bug's Life and Bubbles in Finding Nemo โ€” is the first officially confirmed cast member of Grand Theft Auto 6. Asked by AP News about long-running fan speculation, Root simply confirmed it: "Yeah, you're gonna see me in that." Rockstar itself still hasn't publicly discussed the cast, making this the first direct word from anyone involved.

Root didn't name his character, but fans have long matched his voice to Brian Heder โ€” described on Rockstar's own site as a "classic drug runner from the golden age of smuggling" who is "still moving product through his boat yard with his third wife, Lori," and seen drinking with protagonists Lucia and Jason in the extended look. Root also slipped a date: "It's coming out November 19th, is the latest I know of." He blamed his own recognizability for the early leak โ€” "too many people who knew me from King of the Hill and my voice" โ€” and added, "I am so happy to be involved with it. It's an amazing thing to look at." Other confirmations from the piece: no generative AI, no microtransactions, and the game currently targets 30 FPS with no 60 FPS commitment.

Key Points

  • First confirmed cast โ€” Root's own words to AP; Rockstar still silent.
  • Likely Brian Heder โ€” The boat-yard drug runner fans long matched to his voice.
  • "November 19th" โ€” Root's understanding of the current date.
  • No AI, no MTX, 30 FPS โ€” Rockstar's standing answers, restated.
#GTA6#StephenRoot#Rockstar#Casting
Read source
The Last of Us Part II artwork
COMMUNITY ยท MODDING

Sony reportedly shut down The Last of Us 2's fan-made multiplayer mod

Source: EurogamerDate: September 14, 2026Impact: Medium

A fan-made PvP multiplayer mod for The Last of Us Part II on PC is dead. Modder Speclizer and a team spent roughly nine months building it โ€” listening mechanics for tracking enemy players, a perk system, and maps that never appeared in the base game โ€” with a release planned for this month. Instead, Speclizer announced he "recently received a letter on behalf of Sony Interactive Entertainment" requesting the mod not be released. "Extremely sad that this never got to see the light of day," he wrote, before pointing followers to his next project, "this time something of my own."

Eurogamer speculates the trigger was a Patreon set up to fund the mod โ€” monetisation being the line that most reliably gets unofficial projects shut, while free mods rarely draw letters. The bitter context is that Sony has no multiplayer TLOU of its own to protect: Naughty Dog's standalone The Last of Us Online was cancelled in 2023 despite reportedly being 80% complete, with a devoted early player base. The original game's Factions mode was praised as genuinely unique โ€” stealth-driven, tense, emergent. Two cancellations later, the demand for TLOU multiplayer is obvious; Sony's willingness to serve it, or even tolerate others serving it, is not.

Key Points

  • Nine months of work โ€” Release was set for this month; a Sony letter stopped it.
  • Patreon the likely trigger โ€” Monetised mods are the ones that get pulled.
  • Echoes Factions โ€” TLOU Online died in 2023 at 80% complete.
  • Demand, no supply โ€” Fans want TLOU multiplayer; Sony isn't providing it.
#TheLastOfUs#Modding#Sony#Speclizer
Read source
Wyldheart key art
INDIE ยท PUBLISHING

Curve Games to publish ex-DICE founders' co-op RPG Wyldheart

Source: GamesIndustry.bizDate: September 15, 2026Impact: Medium

Curve Games has signed on to publish Wyldheart, the debut online co-op RPG from Sweden's Wayfinder Studios โ€” founded in 2020 by EA DICE veterans including ex-creative director Dennis Brรคnnvall, former studio director Fia Tjernberg, and DICE alumni Manne Ederyd and Adam Clark. The game has already found an audience: over 375,000 Steam wishlists and โ‚ฌ248,000 raised on Kickstarter.

Wyldheart's pitch is persistent, MMO-style worlds built around private servers for small communities โ€” Tjernberg's analogy: "It's your own personal Minecraft or Valheim server, game-structure wise." The team believes the co-op RPG genre has stagnated precisely because its biggest franchises can't risk change; Tjernberg notes AAA fanbases "don't really want innovation," which is exactly the gap a new IP can attack. Curve CEO Stuart Dinsey framed the signing as part of the publisher's plan to "make ambitious investments in distinctive games and talented independent studios" โ€” the first such move since Nazara Technologies acquired Curve in May for ยฃ21.7 million. Brรคnnvall said Curve "understood what we're trying to make." No release date or platform list beyond Steam yet, but with that wishlist count, expectations are already set.

Key Points

  • DICE DNA โ€” Founded by ex-Battlefield creative and studio leadership.
  • 375K wishlists, โ‚ฌ248K Kickstarter โ€” Audience secured before a publisher.
  • Personal-server MMO โ€” Persistent worlds sized like a private Valheim server.
  • Curve's first big swing post-Nazara โ€” Acquired in May for ยฃ21.7M.
#CurveGames#Wyldheart#IndieGames#CoOp
Read source

Share this report

Help others discover game industry insights